It may surprise you but having a one year old can sometimes mean not having as much game time as I might like.
Now, I am not saying that my daughter gets in the way of more important things in my life, that would be foolish and untrue. Less game time is a happy and more than reasonable compromise for a wonderful, beautiful, healthy daughter. It just means one has to be more proactive with the little time and energy one has for personal hobbies.
As I have mentioned in previous posts, my wife, Megan, and I enjoy our board games. It's hard however to commit to a lengthy, rules-heavy game when work and parenthood leave you with little excess energy to spend on things like thinking. Or moving your hands.
8pm will come around, the little one is safely tucked up in bed after a long, busy day, and the thought in my mind is - Right! what game can we set up, play and pack away before exhaustion wins and I want nothing more than to collapse into bed? This struggle between my need for gaming and my need for sleep lasts from about 8pm until 9.30pm.
So permit me to share with you five games that I feel fill that small window we as new parents and gamers have to enjoy our hobby of a week night (and also weekends if, like me, you have a less than conventional work schedule).
Splendor (Space Cowboys)
As is the case with all these games I am listing, Splendor is a quick game. There is also the added bonus that it is one of Megan's favourites, so it takes less to convince her to play than most of my games. It's a simple game with just enough strategy, and a game lasts about 15-20 minutes. There is only ever five actions to choose from on a turn, you choose one and your turn is over, so turns tend to be quick and painless when we play. It's a game where we find we can get two or three games in while watching the T.V. Set-up and pack-down takes minutes, so getting it on the table, playing two games, and putting it back on the shelf can all take place within 40 minutes.
Star Realms (White Wizard Games)
Cheap, portable and fun; Star Realms is a must have for anyone who wants to fit a game into a short time period. It follows a familiar deck building mechanic similar to games like Ascension and Dominion, so if you already know those games Star Realms takes minutes to get your head around. Megan and I love to play Dominion as well, but the set-up/pack-down time means we are more likely to get out Star Realms if we are tired and time is limited. Also, if we are feeling super lazy there's always pass and play on the mobile app!
We recently discovered Star Realms can be played in bed, which is another reason to choose it over Dominion. Gaming until one of us just falls asleep.
Hive (Gen42 Games)
An abstract strategy game for two players. It doesn't feature a game board, just 22 hexagonal tiles that you place down adjacent to one another. Each tile has a picture of an insect on it, and each different insect moves in a unique way. The object is to surround your opponent's Queen Bee.
There is a surprising amount of strategy in Hive; it's a satisfying game to play. A game lasts about 10 minutes and there is zero set-up, aside from separating the tiles into the two colours. It does require all our concentration to play well, but it is a calming game for the end of an evening. There is also a pocket version available for even more portability.
Dungeon Roll (Tasty Minstrel Games)
This is a nice casual game for 1-4 players, I find it works best with two people, however. Dungeon Roll is a push-your-luck dice game, but not as luck-pushy as some other games in that category. Its dungeon crawl theme is great, and I love the chest-shaped box it comes in. The active player takes the Hero dice and rolls them to form their party. The player to their left (or just the other player if you're playing 2p) gets to roll the Dungeon dice, which represent the monsters and loot found within the dungeon that your band of heroes are exploring. As you delve deeper you collect loot and earn experience points. It's a simple game with constant interaction if you're playing two player.
Forbidden Island (Gamewright)
The longest and heaviest game on the list, Forbidden Island is probably also our least played with just the two of us. It's a game we can enjoy together or with one or two friends, although I have generally found the more people the better. Forbidden Island is a cooperative game, and the good thing about co-op games is combining brain power. Especially when you're tired. If too tired, one person can take a back seat during the crucial decision making, but still take the credit if the players beat the game. Although the longest on the list it is still a short game, and if we want it shorter we can just set the starting difficulty higher.
So, how about you? Do you have any games that should be added to this list? Message or tweet me with your suggestions.
Showing posts with label Forbidden Island. Show all posts
Showing posts with label Forbidden Island. Show all posts
Wednesday, 8 April 2015
Thursday, 5 February 2015
Let's Work Together
I think I've fallen in love with Samurai Spirit (Antoine Bauza/Funforge). It's such a satisfyingly tough game.
It's a cooperative game in which you each take on the role of samurai defending a village from raiders. Each turn you can Fight, Support or Pass. If you chose to Fight you draw a raider from the deck and then choose whether to attack or defend. Each raider has a numerical value which goes towards filling your battle track. Go beyond the last number on your battle track and you're out of the round and a barricade burns down, meaning the raiders are closer to taking the village. Defending doesn't fill your battle track, but options for defending are limited so making the right decision at the right time is crucial. Each samurai has a unique ability that they can use and also - by Supporting - have other samurai use. It's quite a simplistic overview of the game (there's much more to it than what I've explained) but there are pros and cons to every choice you can make, and your samurai will have to be in complete harmony if you are going to have any chance of saving the village.
I have limited experience with co-op games. I own several - and I love them - but there are loads out there, with all the variety of competitive games. The people I game with tend to be quite competitive, and so cooperative games don't make it to the table that often. One friend whom I often game with won't touch a co-op. If the goal isn't to thrash the other players she's not interested.
I, on the other hand, don't really mind who wins, I just like to have fun (as soon as I wrote that I felt like a massive loser), but I love puzzle solving. I love the race to the goal - especially when it's close - but I don't get disappointed if I don't win.
I love beating the game though. I love working with the other players to figure out the best way to achieve the objective. For me a co-op has to be hard. I've got to go in to it knowing our chances of beating it are slim. I'm slightly masochistic in that sense. As long as I get a sense that it is beatable I will keep coming back for more. There's so much fun and satisfaction in you and your team beating a really challenging game.
I've only had Samurai Spirit for about a week, so maybe it's too early to really know how I feel about it. But I've played a lot of it in that time and it seems to hit that co-op sweet spot for me. I'm not sure how to explain it. Maybe if I just ramble it'll become clear.
Pandemic (Z-Man Games) is a co-op that has loads going for it. The biggest problem I have with Pandemic is me. I guess it's because I'm usually teaching it (and also because I'm a bit of a control freak), but it can feel like a solo game with 4 people just taking it in turns to move the pieces. It's so easy to play the whole game with one person making all the decisions and just telling the others how to move. Maybe it's because - aside from the individual character abilities - there aren't a lot of individual decisions to be made. Everyone can see at any given moment the next step to take. Sometimes there's a few areas that need equal attention and the players need to figure out where to prioritise, but whenever I'm playing it it's usually the same person making those decisions (hint: it's me!)
It's a hard game, but the more I play it the easier it gets to beat. But then that's why the game has the option to play at a harder difficulty. It's still a fantastic game. I've had some great games where it's been a mad panic to get things under control as the diseases spread at an uncontrollable rate. I love the look of it, the components, the game length; I'm not trying to knock it. I'm just exploring what I love about the co-op experience.
Forbidden Island (Gamewright) is another great game with similar mechanics to Pandemic, but unfortunately suffers the same problem with me playing it.
Elder Sign (Fantasy Flight Games) goes the other way. You're working towards the same goal without really working together - if that makes sense. Several turns can go by without input from the other players. Saying that, I like how you can support each other in Elder Sign. If your character is in the same room as the person who's turn it is you have the option to lock in a die for them, at the risk of losing your sanity if it all goes wrong.
Like I said before, Samurai Spirit hits that sweet spot for me. It's (really) tough to beat, but it can be beaten (I've not been bold enough to try the Hard or Heroic set-ups). You have plenty to think about as an individual player but you can support your fellow samurai if and when they need it. And it's finding that balance of when to support and when to fight. When to attack and when to defend. It's a tense and exciting game. When that last farmstead burns down and the village has succumb to the bad guys, it feels like it was my fault for the decisions I made. It makes me want to go again straight away and do better!
So there you go; not necessarily that Samurai Spirit is better than the other games mentioned, just that it balances all my needs for a co-op game so neatly. I also love playing it solo. I've tried a few 3-player set-ups on my own where I'm controlling each samurai and I still found it great fun.
There's still plenty of cooperative games out there that I want to play: Flash Point, Mice and Mystics, Mysterium, Forbidden Desert, Robinson Crusoe... and I'm interested in hearing about your experiences with co-op games. Do you enjoy them? Do you have a favourite? Have you played any from my wishlist? If so, leave a comment or tweet me.
It's a cooperative game in which you each take on the role of samurai defending a village from raiders. Each turn you can Fight, Support or Pass. If you chose to Fight you draw a raider from the deck and then choose whether to attack or defend. Each raider has a numerical value which goes towards filling your battle track. Go beyond the last number on your battle track and you're out of the round and a barricade burns down, meaning the raiders are closer to taking the village. Defending doesn't fill your battle track, but options for defending are limited so making the right decision at the right time is crucial. Each samurai has a unique ability that they can use and also - by Supporting - have other samurai use. It's quite a simplistic overview of the game (there's much more to it than what I've explained) but there are pros and cons to every choice you can make, and your samurai will have to be in complete harmony if you are going to have any chance of saving the village.
I have limited experience with co-op games. I own several - and I love them - but there are loads out there, with all the variety of competitive games. The people I game with tend to be quite competitive, and so cooperative games don't make it to the table that often. One friend whom I often game with won't touch a co-op. If the goal isn't to thrash the other players she's not interested.
I, on the other hand, don't really mind who wins, I just like to have fun (as soon as I wrote that I felt like a massive loser), but I love puzzle solving. I love the race to the goal - especially when it's close - but I don't get disappointed if I don't win.
I love beating the game though. I love working with the other players to figure out the best way to achieve the objective. For me a co-op has to be hard. I've got to go in to it knowing our chances of beating it are slim. I'm slightly masochistic in that sense. As long as I get a sense that it is beatable I will keep coming back for more. There's so much fun and satisfaction in you and your team beating a really challenging game.
I've only had Samurai Spirit for about a week, so maybe it's too early to really know how I feel about it. But I've played a lot of it in that time and it seems to hit that co-op sweet spot for me. I'm not sure how to explain it. Maybe if I just ramble it'll become clear.
Pandemic (Z-Man Games) is a co-op that has loads going for it. The biggest problem I have with Pandemic is me. I guess it's because I'm usually teaching it (and also because I'm a bit of a control freak), but it can feel like a solo game with 4 people just taking it in turns to move the pieces. It's so easy to play the whole game with one person making all the decisions and just telling the others how to move. Maybe it's because - aside from the individual character abilities - there aren't a lot of individual decisions to be made. Everyone can see at any given moment the next step to take. Sometimes there's a few areas that need equal attention and the players need to figure out where to prioritise, but whenever I'm playing it it's usually the same person making those decisions (hint: it's me!)It's a hard game, but the more I play it the easier it gets to beat. But then that's why the game has the option to play at a harder difficulty. It's still a fantastic game. I've had some great games where it's been a mad panic to get things under control as the diseases spread at an uncontrollable rate. I love the look of it, the components, the game length; I'm not trying to knock it. I'm just exploring what I love about the co-op experience.
Forbidden Island (Gamewright) is another great game with similar mechanics to Pandemic, but unfortunately suffers the same problem with me playing it.
Elder Sign (Fantasy Flight Games) goes the other way. You're working towards the same goal without really working together - if that makes sense. Several turns can go by without input from the other players. Saying that, I like how you can support each other in Elder Sign. If your character is in the same room as the person who's turn it is you have the option to lock in a die for them, at the risk of losing your sanity if it all goes wrong.
Like I said before, Samurai Spirit hits that sweet spot for me. It's (really) tough to beat, but it can be beaten (I've not been bold enough to try the Hard or Heroic set-ups). You have plenty to think about as an individual player but you can support your fellow samurai if and when they need it. And it's finding that balance of when to support and when to fight. When to attack and when to defend. It's a tense and exciting game. When that last farmstead burns down and the village has succumb to the bad guys, it feels like it was my fault for the decisions I made. It makes me want to go again straight away and do better!
So there you go; not necessarily that Samurai Spirit is better than the other games mentioned, just that it balances all my needs for a co-op game so neatly. I also love playing it solo. I've tried a few 3-player set-ups on my own where I'm controlling each samurai and I still found it great fun.
There's still plenty of cooperative games out there that I want to play: Flash Point, Mice and Mystics, Mysterium, Forbidden Desert, Robinson Crusoe... and I'm interested in hearing about your experiences with co-op games. Do you enjoy them? Do you have a favourite? Have you played any from my wishlist? If so, leave a comment or tweet me.
Subscribe to:
Posts (Atom)







